Combat Guide Introduction
Combat, and fighting in general, is arguably the largest part of RuneScape. Players can battle different monsters as well as each other in the wilderness. This will be in search of xp for the next level, killing for your slayer assignment, or just PKing. Fighters buy the food from cookers, potions from herblorists as well as weapons and armour from smithers and crafters and so drive several markets in the Runescape economy. This guide is about melee combat, meaning to fight with weapons and armour hand to hand. See the Ranging and/or Magic guide(s) to learn about non-melee combat.
To initiate battle against a monster, simply click on it. While you hover over it, you can view its combat level in the top left corner of your screen as shown below. Be wary of battling monsters which are many levels higher than your own.
When you are engaged in combat you will see your character using the wielded weapon (or just his fists and feet) to attack the opponent and vice versa. Damage inflicted on each other will be shown as splash numbers and these are deducted from your hp (hit points). When you reach 0 hp you will die and re-appear in Lumbridge or Falador (members can change this after completing the Recruitment Drive quest) with only the 3 best items you had in your inventory at the time. If you had a 'skull' over your head from attacking other players in the wilderness, you will lose all your items that were in your inventory. In all cases, you can't lose what is in your bank. The amount of damage each combat participant has taken is indicated by a horizontal bar above their head. If your bar is entirely green you are not hurt; it will turn red as you are hit. If the bar goes entirely red you're dead!
Styles & Skills
If you look at the stats menu in the game, you will see that melee combat includes your Attack, Strength, Defence and Hits skills. When you fight with weapons, you can choose your attack style, which will determine which of your combat levels receive the xp you gain from fighting. If your attack style is Accurate, Aggressive or Defensive - then the majority of your xp will go to your Attack, Strength and Defence skills respectively. This is called 'focused' training. Alternatively you can choose a 'controlled' style where you receive equal xp between all three combat skills. Your hits always receives xp in any style.
- Focused training gives (4*damage inflicted) xp to that one skill and (1.33*damage inflicted) xp to your hits level.
- Controlled training gives (1.33*damage inflicted) xp to each of the four skills.
Our Bestiary has comprehensive information about all monsters, including their hp, so use it to your advantage. Attack styles also include Stab, Slash and Crush attacks. Different weapons are effective with different styles - while different armours resist better against certain types of attack. For example, the tough hide of a dragon is resistant to Stab attacks and plate armour is weak versus Crush attacks.
You can always retreat (run away) from a battle if you are losing and don't want to die; just click on the ground away to leave the battle. Of course the monster/other player can keep on chasing you. It is up to you to 'run' away and use obstacles to your advantage to avoid death.
There are some areas where a group of players can gang up against a single monster and at the same time, lots of monsters can gang up against a single player. These areas are called multi-combat areas and a pair of crossed swords will appear in the bottom right corner of the screen to indicate when you are in this kind of area. The wilderness is not an exception, as player teams can engage any unwary adventurers who happen to be in such an area. So be on guard next time you plan on exploring the wilderness!
Armour
When battling your many foes, you will want to wear some protective armour. However, it is worth noting that melee armour in general is weak versus magic and strong against range. It also reduces your own ability to cast magic or shoot arrows. There is a large variety of different armours you can wear depending on your defence level. A table of the requirements for the different types of armour is shown below.
| 1 |
1 |
5 |
10 |
20 |
30 |
40 |
60 |

Bronze |

Iron |

Steel |

Black |

Mithril |

Adamant |

Rune |

Dragon |
Of course there are different armours you use for protection all over. Read below to find out information about each. For the full statistics about each type of armour in each type of metal, please refer to our Smithing Tables.
|
Full Helmets offer better protection than Medium Helmets. However if you are Ranging or casting spells, it is best to wear Medium helmets as they don't restrict your vision. |
|
Chainmail is made up of many small rings which are interlaced. It has good defence versus 'Slash' or 'Crush' attacks but it is weak to 'Stab' attacks as they go through the holes in the chain mail.
Chainmail is quite flexible and doesn't disadvantage a Ranger, however it does hinder Magicians if they want to cast spells. |
|
Plate armour is much heavier and stronger than Chainmail. On the downside, it's weak against 'Crush' attacks; but it is good versus 'Slash' and 'Stab' attacks.
Rangers and Magicians will find it very difficult to shoot arrows or cast spells while wearing this armour. |
|
Although similar, Square shields and Kite shields have some differences. The square shield is weak against 'Crush' attacks, while the Kite shield is weak versus 'Stab' attacks. Both are strong against other types of attacks. |
Weapons
Weapons are of course what you use through out the game to attack NPCs and other players with. Again similar to armour above, you need certain Attack levels to be able to wield different types of weapons as shown below.
| 1 |
1 |
5 |
10 |
20 |
30 |
40 |
60 |

Bronze |

Iron |

Steel |

Black |

Mithril |

Adamant |

Rune |

Dragon |
Of course there are different weapons you use in different scenarios. Read below to find out information about each weapon. For the full statistics about each type of weapon in each type of smithable metal, please refer to our Smithing Tables.
 |
Fast |
Weak |
- Chop (Accurate - Slash)
- Slash (Aggressive - Slash)
- Lunge (Controlled - Stab)
- Block (Defensive - Slash)
|
| Being as fast as a Dagger, these can attack at over double the speed of a two-handed sword. Their 'Slash' attack is better than a dagger, but they can't be poisoned. |
 |
Fast |
Weakest |
- Stab (Accurate - Stab)
- Lunge (Aggressive - Stab)
- Slash (Aggressive - Slash)
- Block (Defensive - Stab)
|
| A very fast weapon that is mainly for Stabbing, although it can be used to 'Slash' as well. The dagger is very useful for members because they can be poisoned as well. This combination of speed and poison can prove lethal in the wilderness and it's good to start off a fight against Rangers or Mages. |
 |
Fast |
Weak |
- Stab (Accurate - Stab)
- Lunge (Aggressive - Stab)
- Slash (Aggressive - Slash)
- Block (Defensive - Stab)
|
| A fast Stabbing weapon which can deal more damage than basic daggers. It can also be used to 'Slash' and it's good for people on a tight budget. |
 |
Fast |
Medium |
- Chop (Accurate - Slash)
- Slash (Aggressive - Slash)
- Lunge (Controlled - Stab)
- Block (Defensive - Slash)
|
| This is a 'Slash' only weapon, but stronger than a Short Sword. This is the ideal weapon to use on F2P as it hits well through Mages' cloth and Rangers' leather, and it's a good compromise between speed and strength. |
 |
Medium |
Weak |
- Pound (Accurate - Crush)
- Pummel (Aggressive - Crush)
- Spike (Controlled - Stab)
- Block (Defensive - Crush)
|
| Primarily a 'Crushing' weapon which is good against platemail, this is the more flexible and weaker form of a warhammer. It is also the weapon of choice for priests as they give slight prayer bonuses. |
 |
Medium |
Medium |
- Chop (Accurate - Slash)
- Slash (Aggressive - Slash)
- Lunge (Controlled - Stab)
- Block (Defensive - Slash)
|
| A warrior's loyal friend and often chosen weapon in many battles. It is used to 'Stab' and 'Slash' opponents and has enough strength to inflict significant damage. It has a good compromise between speed and strength, and also has a 'controlled' fighting option to spread xp gained amongst all fighting levels. |
 |
Medium |
Medium |
- Lunge (Controlled - Stab)
- Swipe (Controlled - Slash)
- Pound (Controlled - Crush)
- Block (Defensive - Stab)
|
| The most flexible weapon in the game being able to attack with all different types of options. However it does sacrifice speed and strength because of this. It also has a 'controlled' fighting option. It can be poisoned. |
 |
Slow |
High |
- Chop (Accurate - Slash)
- Hack (Aggressive - Slash)
- Smash (Aggressive - Crush)
- Block (Defensive - Slash)
|
| Faster than the two-handed sword yet not as strong. This is the second most favoured weapon amongst warriors and can inflict significant 'Slash' damage versus Rangers and Mages, as well as 'Crush' damage versus other warriors. |
 |
Slow |
Medium |
- Pound (Accurate - Crush)
- Pummel (Aggressive - Crush)
- Block (Defensive - Crush)
|
| A big lump of metal on the end of a stick, this is only used for fighting versus other warriors to 'Crush' through their platemail. |
 |
Slowest |
Highest |
- Chop (Accurate - Slash)
- Slash (Aggressive - Slash)
- Smash (Aggressive - Crush)
- Block (Defensive - Slash)
|
| Although the slowest of all weapons, it is very much the strongest weapon in the game. However, it can not be used with a shield. It can not be used to Stab but it still packs a mighty punch. This weapon is not used often due to its slow speed. |
 |
Slowest |
Highest |
- Jab (Controlled - Stab)
- Swipe (Aggressive - Slash)
- Fend (Defensive - Stab)
|
| Being very slow is the disadvantage of this weapon. However, its advantage is its great reach whereby the warrior can attack enemies from a 2 square distance, even over small obstacles. This can be exploited in certain situations. |
You can also wield hatchets and pickaxes as weapons, but these items are primarily used for woodcutting and mining. They are ineffective in combat.
Dragon Items
There are many weapons and armour that do not fall into the conventional categories as explained above, and Jagex has brought these out slowly over time. They are usually as rare drops, quest rewards, or only obtainable from guilds. They can either be part of the ever-increasing Dragon group (which is a step up from Runite) or alternatively, they could be just other types of weapons and armour. Sections describing non-Dragon items follow this section.
Level 60 Attack is required to wield a Dragon weapon, and completion of a quest may also be required. Level 60 Defense is required to wear Dragon Armour. We have listed the Dragon Items in chronological order of their release into the game.
Longsword
 |
+58 |
+69 |
+2 |
0 |
0 |
0 |
+3 |
+2 |
0 |
0 |
+71 |
0 |
| This was the very first Dragon item to be released. It was, and still is, purchasable in the Lost City for 100,000gp which you can only access after completing the Lost City quest. You can also buy it from other players. |
Battle Axe
 |
-2 |
+70 |
+65 |
0 |
0 |
0 |
0 |
0 |
0 |
-1 |
+85 |
0 |
| You can purchase this from the Hero's guild for 200,000gp which you can access after completing the Hero's quest. Alternatively, you can buy this weapon from other players. |
Medium Helmet
 |
0 |
0 |
0 |
-3 |
-1 |
+33 |
+35 |
+32 |
-1 |
+34 |
0 |
0 |
| This is usually obtainable as a drop from the King Black Dragon in his cavern or other high level monsters who drop it as well. Check our Bestiary for more monsters. |
Dagger
 |
+40 |
+25 |
-4 |
+1 |
0 |
0 |
0 |
0 |
+1 |
0 |
+40 |
0 |
| This was later released at the same Lost City store where you could buy the Dragon longsword. A Dragon dagger costs 30,000gp - or you could buy one from other players. |
Mace
 |
+40 |
-2 |
+60 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+55 |
+5 |
| This was released at the same time as the Dragon dagger. Like the battleaxe, it is purchasable at the Hero's guild which you can access after completing the Hero's quest. It costs only 50,000gp from the store, or it can be bought from other players. |
Square Shield
 |
0 |
0 |
0 |
-6 |
-2 |
+50 |
+52 |
+48 |
0 |
+50 |
0 |
0 |
| This item is made by smithing its two halves together. This requires lvl 60 smithing. You can purchase the Right Half from the Legend's guild store which you can access after completing the Legends' quest. The left half is a very rare drop from many monsters - search our Bestiary for more info. |
Spear
 |
+55 |
+55 |
+55 |
0 |
0 |
+5 |
+5 |
+5 |
+5 |
+5 |
+60 |
0 |
| Dropped by various monsters. It can be poisoned. |
Halberd
 |
+70 |
+95 |
0 |
-4 |
0 |
+1 |
+4 |
+5 |
0 |
0 |
+89 |
0 |
| You can buy and wield this weapon only after completing the Regicide quest. You can buy it at the Tyras camp for 325,000gp. You can also buy it from other players, but can't use it until you have finished the quest. |
Chain mail
 |
0 |
0 |
0 |
-15 |
0 |
+81 |
+93 |
+98 |
-3 |
+82 |
0 |
0 |
| This is a very rare drop from the Kalphite Queen and Dust Devils. |
Plate Legs
 |
0 |
0 |
0 |
-21 |
-7 |
+68 |
+66 |
+63 |
-4 |
+65 |
0 |
0 |
| These can be obtained as drops from Metal Dragons in Brimhaven Dungeon - Bronze, Iron and Steel Dragons. Or you can purchase a pair from other players. |
Plate Skirt
 |
0 |
0 |
0 |
-21 |
-7 |
+68 |
+66 |
+63 |
-4 |
+65 |
0 |
0 |
| Same info as for Dragon legs. |
Scimitar
 |
+8 |
+67 |
-2 |
0 |
0 |
0 |
+1 |
0 |
0 |
0 |
+66 |
0 |
| This can be bought for maximum cost of 108,000gp from Daga's scimitar stall on Ape Atoll after completing the Monkey Madness quest. You can buy it from other players, but can't use it until you have completed the quest. |
Axe
 |
+2 |
+38 |
+32 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+42 |
0 |
| The dragon axe (hatchet) is obtained by killing King Dagannoths in the Waterbirth Island Dungeon or by purchasing it from other players. |
2hander
 |
-4 |
+92 |
+80 |
-4 |
0 |
0 |
0 |
0 |
0 |
-1 |
+93 |
0 |
| You can obtain the dragon 2hander by killing the Chaos Elemental in level 51 multi wilderness, or from the Kalphite Queen. |
Defenders
Defenders are off-hand weapons that are wielded in the shield slot. They provide bonuses to your melee attack stats, and also provide some defense against melee attacks, although not as much as shields made of the same metal do. Additionally, steel defenders and up also provide a bonus to strength.
Defenders can be obtained in the Warriors' Guild. First, you must earn tokens through participating in various minigames within the guild. You can then spend these tokens by fighting Cyclopes found on the top floor of the guild. For every minute you spend fighting these monsters, ten tokens will crumble away. There's a small chance a Cyclops will drop a defender.
The first defender you get will be the bronze one. After obtaining the bronze defender, leave the Cyclopes room and show your defender to Kamfreena, who can be found just outside the room. She will tell you that the Cyclopes will drop the next defender, in this case iron. Repeat this process to obtain all the defenders. The last defender you'll get will be the rune defender; once you get it, you can keep killing Cyclopes in order to get more of them.
If you only have a single rune defender, and lose it, you'll have to go through the process of getting all the other defenders again before you can get your rune defender back. Therefore, it's wise to keep another defender, for example an adamant one, just in case.
| 1 |
1 |
5 |
10 |
20 |
30 |
40 |

Bronze |

Iron |

Steel |

Black |

Mithril |

Adamant |

Rune |
 |
+3 |
+2 |
+1 |
-3 |
-2 |
+3 |
+2 |
+1 |
-3 |
-2 |
0 |
0 |
 |
+5 |
+4 |
+3 |
-3 |
-2 |
+5 |
+4 |
+3 |
-3 |
-2 |
0 |
0 |
 |
+7 |
+6 |
+5 |
-3 |
-2 |
+7 |
+6 |
+5 |
-3 |
-2 |
+1 |
0 |
 |
+9 |
+8 |
+7 |
-3 |
-2 |
+9 |
+8 |
+7 |
-3 |
-2 |
+2 |
0 |
 |
+10 |
+9 |
+8 |
-3 |
-2 |
+10 |
+9 |
+8 |
-3 |
-2 |
+3 |
0 |
 |
+13 |
+12 |
+11 |
-3 |
-2 |
+13 |
+12 |
+11 |
-3 |
-2 |
+4 |
0 |
 |
+20 |
+19 |
+18 |
-3 |
-2 |
+20 |
+19 |
+18 |
-3 |
-2 |
+5 |
0 |
Miscellaneous
Granite Maul
 |
0 |
0 |
+81 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+79 |
0 |
Dropped by Gargoyles.
Requires 50 Strength and 50 attack to wield.
Damage types:
- Pound (Accurate - Crush)
- Pummel (Aggressive - Crush)
- Block (Defensive - Crush)
|
Granite Shield
 |
0 |
0 |
0 |
0 |
-8 |
+40 |
+42 |
+38 |
-12 |
+65 |
0 |
0 |
| Dropped by several Trolls. |
Granite Legs
 |
0 |
0 |
0 |
0 |
-8 |
+43 |
+45 |
+41 |
-4 |
+68 |
0 |
0 |
| Dropped by Skeletal wyverns (need 72 slayer to kill them; read more about them in the slayer guide.) |
Crystal Bow
 |
0 |
0 |
0 |
0 |
+100 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Information about this bow can be found in our ranged guide. |
Crystal Shield
 |
0 |
0 |
0 |
0 |
0 |
+51 |
+54 |
+53 |
0 |
+80 |
0 |
0 |
| Similar to the crystal bow, this can be bought for 750,000 gp after completing the Roving Elves quest. The recharging cost (after 2500 uses) is lower than the bow, and decreases each time until it stabilises. |
Crab Claw
 |
0 |
0 |
0 |
0 |
0 |
+3 |
+4 |
+2 |
0 |
0 |
+1 |
0 |
| Crab Claws can be equiped in the glove slot, and can be crafted once a player has completed the Pirate Pete section of Recipe For Disaster quest by killing a Crab, collecting a fresh crab claw then using a chisel on it. |
Crab Helmet
 |
0 |
0 |
0 |
-3 |
-1 |
+4 |
+5 |
+3 |
-1 |
+4 |
0 |
0 |
| Crab Helmets can be crafted once a player has completed the Pirate Pete section of Recipe For Disaster quest by killing a Crab, collecting a fresh crab shell then using a chisel on it. |
Harry's Cutlass
 |
+3 |
+14 |
0 |
-5 |
0 |
+4 |
+4 |
+4 |
0 |
0 |
+22 |
0 |
| Harrys cutlass is a weapon that can be bought for 1040 gp by talking to the NPC 'Smith' on the Mos Le'Harmless pier. To get to Mos Le'Harmless you must complete the Cabin Fever Quest. |
Lucky Cutlass
 |
+5 |
+20 |
0 |
-5 |
0 |
+6 |
+6 |
+6 |
0 |
0 |
+25 |
0 |
| Lucky Cutlass is a weapon that can be bought for 2560 gp by talking to the NPC 'Smith' on the Mos Le'Harmless pier. To get to Mos Le'Harmless you must complete the Cabin Fever Quest. |
Rapier
 |
+45 |
+7 |
-2 |
0 |
0 |
0 |
+1 |
0 |
0 |
0 |
+44 |
0 |
| Rapier is a weapon that can be bought for 25,600 gp by talking to the NPC 'Smith' on the Mos Le'Harmless pier. To get to Mos Le'Harmless you must complete the Cabin Fever Quest. |
Mjolnir
 |
0 |
0 |
+11 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+14 |
0 |
| Mjolnirs are available in three different forms. Zamorak , Guthix and Saradomin. (Click the links to swap the images). You can obtain the mjolnirs by following the enchanted key that you get after completing the Making History quest. Information on how to follow the key can be found in our quest guide! |
Archer Helm  |
-5 |
-5 |
-5 |
-5 |
+6 |
+6 |
+8 |
+10 |
+6 |
+6 |
0 |
0 |
| Once you have completed The Fremennik Trials quest, you can purchase this helmet from Skulgrimmen (north of the Rellekka longhall) for 78,000gp. |
Berserker Helm
 |
0 |
0 |
0 |
-5 |
-5 |
+31 |
+29 |
+33 |
0 |
+30 |
+4 |
0 |
| Once you have completed The Fremennik Trials quest, you can purchase this helmet from Skulgrimmen (north of the Rellekka longhall) for 78,000gp. |
Warrior Helm
 |
0 |
+5 |
0 |
-5 |
-5 |
+31 |
+33 |
+29 |
0 |
+30 |
0 |
0 |
| Once you have completed The Fremennik Trials quest, you can purchase this helmet from Skulgrimmen (north of the Rellekka longhall) for 78,000gp. |
Farseer Helm
 |
-5 |
-5 |
-5 |
+6 |
-5 |
+8 |
+10 |
+12 |
+6 |
0 |
0 |
0 |
| Once you have completed The Fremennik Trials quest, you can purchase this helmet from Skulgrimmen (north of the Rellekka longhall) for 78,000gp. |
Bone Club
 |
-4 |
-4 |
+16 |
-4 |
0 |
0 |
0 |
0 |
0 |
0 |
+15 |
0 |
| Dropped by Cave Goblin Guards, which are found in the Lumbridge Caves. It can also be purchased from the Cave Goblin weapon shop. |
Bone Dagger
 |
+5 |
+3 |
-4 |
+1 |
0 |
0 |
0 |
0 |
+1 |
0 |
+4 |
0 |
| Can be bought from the Cave Goblin weapon shop. Its special attack can only be used if you have completed the Death to the Dorgeshuun quest. |
Bone Spear
 |
+11 |
+11 |
+11 |
0 |
0 |
+1 |
+1 |
0 |
0 |
0 |
+13 |
0 |
| Dropped by Cave Goblin Guards, which are found in the Lumbridge Caves. It can also be purchased from the Cave Goblin weapon shop. |
Abyssal Whip
 |
0 |
+82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+82 |
0 |
Dropped by Abyssal Demons (need 85 slayer to kill them; read more about them in the slayer guide.) Damage types:
- Flick (Accurate - Slash)
- Lash (Controlled - Slash)
- Deflect (Defensive - Slash)
The 'Whip', as it is often called, can attack as fast as a dagger. Because of its strength, it's a very popular weapon among those who can afford it. |
Excalibur |
+20 |
+29 |
-2 |
0 |
0 |
0 |
+3 |
+2 |
+1 |
0 |
+25 |
0 |
| Obtained during the Merlin's Crystal quest. |
Silverlight |
+9 |
+14 |
-2 |
0 |
0 |
0 |
+3 |
+2 |
+1 |
0 |
+12 |
0 |
| Obtained during the Demon Slayer quest. |
Darklight |
+10 |
+16 |
-2 |
0 |
0 |
0 |
+3 |
+2 |
+2 |
0 |
+13 |
0 |
| Obtained during the Shadow of the Storm quest. |
Dragonfire
Shield |
0 |
0 |
0 |
0 |
0 |
+7 |
+9 |
+8 |
+2 |
+8 |
0 |
0 |
| You can get this by talking to the Duke of Lumbridge in Lumbridge Castle after you have started the Dragon Slayer quest and spoken to Oziach. |
Mud pie
 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| This pie can be thrown at other people in the wilderness and NPC's. It doesn't deal damage, but it can drain 20% of your opponent's energy. You can only wield one mud pie at a time, and you will get skulled if you throw one at other players. After throwing it you can pick up your pie dish from the floor. You can buy the pie from the cooking guild, or make one yourself. For more information please read the cooking guide. |
Gadderhammer
 |
-4 |
-4 |
+36 |
-4 |
0 |
0 |
0 |
0 |
0 |
0 |
+35 |
0 |
| This weapon can be obtained as part of the In Aid of the Myreque Quest. It does additional damage against Shade enemies. |
Rod of Ivandis
 |
0 |
-1 |
+7 |
+4 |
0 |
+2 |
+3 |
+1 |
+4 |
0 |
+3 |
0 |
| This weapon can be obtained as part of the In Aid of the Myreque Quest. It can be charged to use a special attack. It can have a maximum of 10 charges. |
Tyras helm
 |
0 |
0 |
0 |
-6 |
2 |
9 |
10 |
7 |
-1 |
9 |
0 |
0 |
| This ancient empire helmet can be purchased from the charter ship crew members at Brimhaven, Catherby, Karamja, Mos Le'Harmless, Port Khazard, Port Phasmatys, Port Sarim, Port Tyras, and the Shipyard (southern Karamja). |
Special Attacks (members only)
These are special attacks that will hit your enemy with an added affect that will be to your advantage. To perform a special attack, your special attack power bar must be full enough. You can see this in the weapon menu.
It is worth noting that only certain weapons have special attacks, not every weapon. The table below shows the different special attacks and information about how they work. Every time you use a special attack, it will drain some of your special energy power shown on the bar (percentage drain listed in the "Cost" column below). This automatically regenerates by itself and there is nothing you can do to make it go faster.
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Energy Drain
Abyssal Whip |
More accurate than usual and if successful, will transfer 10% of your opponent's energy to you. |
50% Drain |
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Quick Smash
Granite Maul |
Will instantly attack the enemy (even if you've just hit once). |
50% Drain |
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Puncture
Dragon Dagger |
Two very quick strikes, with slightly increased Attack and Strength |
25% Drain |
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Cleave
Dragon Longsword |
Temporarily increases Strength and Attack for a hit |
25% Drain |
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Sever
Dragon Scimitar |
More accurate than usual and if successful, will prevent your opponent from using protection prayers for 5 seconds. |
55% Drain |
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Rampage
Dragon BattleAxe |
Temporary increase of
Strength +20%
Attack -10%
Defence -10%
Ranged -10%
Magic -10% |
Full Drain |
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Shatter
Dragon Mace |
Temporarily increases your Strength and decreases your Attack for that hit. |
25% Drain |
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Shove
Dragon Spear |
Stuns your opponent for 4 seconds so he/she can't move and moves them one square away from you. |
25% Drain |
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Sweep
Dragon Halberd |
An attack that is slightly stronger than normal. Enemies that take up more than one square will be hit twice; also you can hit multiple targets in the sweep in a multicombat zone. |
30% Drain |
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Clobber
Dragon Axe |
Lowers defense and magic of opponent. |
Full Drain |
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Sanctuary
Excalibur |
Defence +10% |
Full Drain |
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SoulShot
Seercull Bow |
Inflicts damage plus reduces the magic level of the attacked by the number of damage inflicted (if 7 damage is inflicted then the target's magic level is decreased by 7 temporarily). |
Full Drain |
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Weaken
Darklight |
Reduces an opponent's Attack, Strength and Defence. Twice as effective on Demons |
50% Drain |
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Power Shot
Magic Longbow |
An accurate shot that will definitely inflict damage. |
35% Drain |
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Snap Shot
Magic Shortbow |
Two arrows fired very quickly but will hit with less accuracy. |
55% Drain |
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Chain Hit
Rune Throwing Axe |
Will hit many enemies in a multi-combat area. |
10% Drain per Target hit |
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Impale
Rune Claws |
Temporarily increases Strength and Attack for that hit, but slower. |
25% Drain |
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Powerstab
Dragon 2h sword |
Damages up to 14 nearby enemies. |
60% |
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Capture
Rod Of Ivandis |
Captures a Vampyre Juvinate that has low health (1/3), allowing you to use a Guthix Balance potion on it. |
10% (Note: Rod of Ivandis has 10 charges on it allowing for 10 special attacks only) |
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Backstab
Bone Dagger |
Lowers the opponent's defence by the amount of damage you inflict. Has a very good chance of hitting an unsuspec- ting opponent.
| 80% |
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Snipe
Dorgeshuun Crossbow |
Lowers the opponent's defence by the amount of damage you inflict. Has a very good chance of hitting an unsuspec- ting opponent.
| 80% |
Now you know what there is to know about melee combat in RuneScape. Get out there and kill some monsters - happy scaping!