Ranged Guide
Introduction
Ranged is a skill you can use to fight monsters and other people. It allows you to attack from a distance with a bow and arrow typically, although there are many different weapons you can use which are explained later in this guide. It is an easy skill to get into and can be used in many situations - especially in fights and wars in the wilderness.
 |
If you are just starting out in Ranged, you may want to pay a visit to Nemarti the Ranged Tutor outside Lumbridge Castle to learn about the different kinds of bows and arrows and to receive free basic equipment. |
Basics
To start off, you can use the basic bow and arrow. You will need to wield your bow as your weapon by clicking on it in your inventory, and then click on your arrows to hold them in your quiver. You will see your character now ready for action. Just like normal fighting, to start attacking you simply select attack on the monster you want to start ranging. You will see your character start taking arrows from his/her quiver and shooting at the enemy.
You can either attack up close or you can use an obstacle to stop the monster from reaching you. This is a useful tactic to avoid damage and can be seen in the picture below. However, be aware that some monsters have their own ranged weapons and will attack you from a distance as well. An important point is that some of your arrows fall next to the monster and you can pick them up to use them again. However some are damaged and are not recoverable; approximately four fifths of arrows fired are recoverable. The better the metal of your arrow, the more you will recover as they are less easily damaged.
Experience points you receive towards your ranged skill depend on which of the three attacking styles you are using, shown below. With Accurate or Rapid styles, for each damage point you inflict you will receive four ranged xp and 1.33xp hit points xp. However for Longrange, you will receive two ranged xp, two defense xp points and 1.33 hit points xp. It is up to you the style you want to train with, however it is generally accepted that you get the fastest xp by using the Rapid style. A quick example is that if you hit a 12 on a Hill giant using the accurate style, you would receive 48 ranged xp and 16 hits xp.
It is worth noting that a short bow fires arrows faster than a long bow. How often you inflict damage depends on the value of your 'ranged attack' (show in blue below) of your equipment and the 'ranged defence' value of your opponent. This also applies in the reverse situation; how much you get hit depends on the value of your 'ranged defence' (shown in orange below).
Your 'ranged attack' value increases by wielding a better bow or wearing special leather armour as described below. 'Ranged Defence' works in the same way. For example, scorpions naturally have good solid body armour which would be hard to hit. How hard you hit increases with a higher ranged level and better arrows, as described below. A higher 'ranged attack' only affects how often you hit.
Weapons
Bows and Arrows
Crossbows and Bolts
Hunter Weapons
Additional Weapons
Special Weapons
Bows and Arrows
There are different types of bows which give different 'ranged attack' values; the better ones will need you to have a higher ranged level to wield them. Free players can only wield up to Maple bows. The Magic Longbow and the Magic Shortbow also have the advantage of having special attacks. The special attack for the Magic Longbow has a 35% drain rate and shoots an arrow with a chance to hit higher than normal. The Magic Shortbows special shoots two arrows extremely fast and has a 55% drain rate.
 |
Short Bow |
Any |
+8 |
 |
Long Bow |
Any |
+8 |
 |
Oak Short Bow |
5 |
+14 |
 |
Oak Long Bow |
5 |
+14 |
 |
Willow Short Bow |
20 |
+20 |
 |
Willow Long Bow |
20 |
+20 |
 |
Willow Composite Bow |
20 |
+22 |
 |
Maple Short Bow |
30 |
+29 |
 |
Maple Long Bow |
30 |
+29 |
 |
Yew Short Bow |
40 |
+47 |
 |
Yew Long Bow |
40 |
+47 |
 |
Yew Composite Bow |
40 |
+49 |
 |
Magic Short Bow (special attack) |
50 |
+69 |
 |
Magic Long Bow (special attack) |
50 |
+69 |
 |
Magic Composite Bow (special attack) |
50 |
+71 |
You can use your bow with different types of arrows. The better the arrow - the higher you can hit, and the better the bow you need to be wielding so that you can fire it. Free players can use every arrow except Rune arrows.
 |
Bronze Arrows |
Any |
2-6 gp |
 |
Iron Arrows |
Any |
3-18 gp |
 |
Steel Arrows |
Oak |
12-72 gp |
 |
Mithril Arrows |
Willow |
up to 32 gp |
 |
Adamant Arrows |
Maple |
up to 80gp |
 |
Rune Arrows |
Yew |
up to 400gp |
Crossbows and Bolts
An alternative to regular bows and arrows are crossbows and bolts. The advantage here is that you can also wield a shield. Free players can only use the normal and phoenix crossbow which both fire normal (bronze) bolts. Members can also use crossbows and bolts made from any metal up to rune. These may be made by using the Fletching and Smithing skills, or purchased from crossbow salesmen in Keldagrim, under White Wolf Mountain, and in the Dwarven Mines. A crossbow is less accurate than the equivalent bow, so it will hit more zeros. However, it can be used with a shield and when it hits, its bolts can hit higher than the corresponding arrows. Moreover, gem-tipped bolts can be enchanted for increased damage in the form of a special attack (see the Magic guide for more details). A final feature of crossbows is the Mithril grapple, which can be used for numerous Agility shortcuts. Read more about it in the Agility Guide.
The table below lists the various existing crossbows, their characteristics and the type of bolts that they can fire. For more details on bolts, and how to make members' crossbows, please check the Fletching guide.
 |
Crossbow |
1 |
+6 |
Bronze |
 |
Phoenix Crossbow |
1 |
+6 |
Bronze |
 |
Bronze Crossbow |
1 |
+11 |
Bronze |
 |
Blurite Crossbow* |
16 |
+17 |
Up to Blurite |
 |
Iron Crossbow |
26 |
+23 |
Up to Iron |
 |
Dorgeshuun Crossbow |
28 |
+42 |
Bone, metal (up to Iron) without gem tips |
 |
Steel Crossbow |
31 |
+28 |
Up to Steel |
 |
Mithril Crossbow |
36 |
+32 |
Up to Mithril |
 |
Adamantite Crossbow |
46 |
+41 |
Up to Adamantite |
 |
Runite Crossbow |
61 |
+50 |
Up to Runite |
*In order to use a Blurite crossbow (untradeable) you must have completed The Knight's Sword quest.
Worried that you will not have space to store all the darts you plan to use? The Crossbow Bolt Pouch can be used to store up to 4 different types of bolts, in addition to the bolts you are currently using. Speak to Hirko the Crossbow salesman in the eastern market building in Keldagrim to purchase one for 1500 gp.
Hunter Weapons
With the creation of the Hunter skill, a number of new ranged weapons were introduced into the game. Including the first grenades and flamethrowers, these new weapons are quite unique, and very powerful.
Chinchompas are volatile little creatures - should you kill them, they will explode. However, when captured by use of box traps, their explosive characteristics make them a perfect weapon. When attacking, you will have the choice of short, medium, or long fuse. Use a fuse length that matches the distance to your enemy: if he's very close, you'll want a short fuse so it will immediately blow, if he's far away, you don't want the chinchompa to blow up before it hits!
 |
Chinchompa |
45 |
+45 |
 |
Red Chinchompa |
55 |
+70 |
An experienced hunter and inventor named Leon resides in the Hunter store in Yanille. He is willing to sell one of his newer creations, the Hunters' Crossbow, for 1,300 gp. This crossbow, second only to Karil's Crossbow itself, is limited to using bolts fashioned from the spikes of kebbits. Catching prickly kebbits with deadfall traps will give you Kebbit spikes, used to make Kebbit bolts, while tracking Razor-back kebbits give you Long kebbit spikes, which are used for Long kebbit bolts. These bolts must be fletched using a chisel - if you do not have a sufficient fletching level to do so, Leon will fletch them for you, at a cost.
 |
Hunters 'Crossbow |
50 |
+55 |
Kebbit bolts and Long kebbit bolts |
Salamanders captured using net traps are currently the most versatile weapon in the game. They can be used for melee, range or magic. This small creature requires two hands as it packs quite a punch - feed it and it becomes a portable flamethrower. Each different kind of salamander will eat only a certain type of food, which must be equipped in your arrow slot for use. This food - herb tar - is produced through Herblore. Be warned that you must be standing next to something to attack it - you cannot attack from a long distance. However, low fences can still block opponents from meleeing you while you blast them with fire.
 |

Guam Tar |
Swamp Lizard |
30 Magic, Ranged, Attack |
0 |
+10 |
0 |
0 |
+20 |
0 |
0 |
0 |
0 |
0 |
+22 |
0 |
 |

Marrentill Tar |
Orange Salamander |
50 Magic, Ranged, Attack |
0 |
+19 |
0 |
0 |
+29 |
0 |
0 |
0 |
0 |
0 |
+31 |
0 |
 |

Tarromin Tar |
Red Salamander |
60 Magic, Ranged, Attack |
0 |
+37 |
0 |
0 |
+47 |
0 |
0 |
0 |
0 |
0 |
+49 |
0 |
 |

Harralander Tar |
Black Salamander |
70 Magic, Ranged, Attack |
0 |
+59 |
0 |
0 |
+69 |
0 |
0 |
0 |
0 |
0 |
+71 |
0 |
Additional Weapons
Below is a list of ranged weapons that are 'different' and can be smithed easily - these are MEMBERS ONLY. Darts can be made after completing the Tourist Trap Quest. You smith 10 dart tips per bar and attach feathers. Darts are stackable. Throwing Knives are smithed 5 per bar and are also stackable. They cannot shoot as far as if you were using a bow. However, like crossbows, a shield can be wielded while using these weapons.
 |
Bronze Darts |
+3 |
 |
Bronze Throwing Knives |
+4 |
 |
Iron Darts |
+4 |
 |
Iron Throwing Knives |
+5 |
 |
Steel Darts |
+5 |
 |
Steel Throwing Knives |
+8 |
 |
Mithril Darts |
+8 |
 |
Mithril Throwing Knives |
+11 |
 |
Adamant Darts |
+11 |
 |
Adamant Throwing Knives |
+15 |
 |
Rune Darts |
+15 |
 |
Rune Throwing Knives |
+25 |
There are even more 'unorthodox' ranged weapons! A tribal man has set up shop in the Ranged guild (members only) and is selling Javelins and Throwing Axes. They can both be wielded with shields and offer a versatile alternative to the norm.
 |
Bronze Javelins |
+5 |
 |
Iron Javelins |
+8 |
 |
Steel Javelins |
+12 |
 |
Mithril Javelins |
+17 |
 |
Adamant Javelins |
+24 |
 |
Rune Javelins |
+38 |
 |
Bronze Throwing Axes |
+4 |
 |
Iron Throwing Axes |
+5 |
 |
Steel Throwing Axes |
+8 |
 |
Mithril Throwing Axes |
+12 |
 |
Adamant Throwing Axes |
+17 |
 |
Rune Throwing Axes (Special attack) |
+26 |
So there you have it, a wide selection of ranged weapons. Most people opt for the traditional bow and arrow as the bows give the highest bonus to your 'ranged attack'. However Bolts, Darts and Javelins are also used but to a lesser extent. It is up to to you to decide what to train with, but feel free to experiment.
Free players can buy bows, arrows and bolts at Lowe's archery store in Varrock. There is also an arrow merchant in Rimmington, just south of Falador. Members can also buy from Hickton's store in Catherby, and if you have completed the Biohazard quest you can also buy from the store in King Lathas' training camp. Members can also purchase ranged equipment from the weapons store in the Grand Tree and at the Ranged Guild south of Seers' Village.
Special Weapons
There are a number of special weapons throughout the game, generally accessible only upon the completion of certain quests or the killing of high-level monsters. These weapons can either be utilized for certain circumstances, such as Chompy Hunter, or simply employed against enemies for their shear power. They are listed below, with descriptions of their purpose and how to obtain them.
 |
Crystal Bow |
This requires level 70 ranged to wield and initially provides +100 ranged bonus when wielded. Roving Elves quest is required. The properties of this bow are thoroughly detailed in the Crystal Bow section. |
 |
Seercull |
This bow can be obtained from killing King Dagannoths in the Waterbirth Island dungeon. It gives a range bonus of +69, like the magic short and long bows, but it fires about the same speed as the crystal bow. Furthermore, its special attack reduces the magic level of the victim by the damage inflicted.(If 7 damage is done, the Magic level of the attacked temporarily drops 7). |
 |
Dorgeshuun Crossbow |
This crossbow can be bought from the Cave Goblin weapon shop. It requires a ranged level of 28 to use, and gives a +42 bonus to ranged attacks. Its special attack can only be used after completing the Death to the Dorgeshuun quest. It uses bone bolts and bare metal bolts (barbed tips allowed, gem tips not allowed) up to iron. |
 |
Ogre Bow |
This can be obtained from Rantz in Ogre country, far south of Yanille. It will cost you 500-600gp and is primarily used to kill Chompy Birds. They provide a +38 ranged attack bonus when wielded, which is better than Maple bows but less than Yew bows. See our Chompy hunting guide for more information. |
 |
Ogre Arrows |
Arrows used with the Ogre bow to kill chompys. Fletched using logs from an Achey Tree. See our Chompy hunting guide for more information. |
 |
Composite Ogre Bow |
Obtainable after completing the Zogre Flesh Eater quest and only works with Brutal Arrows. See our Chompy hunting guide for more information. |
 |
Brutal Arrows |
Arrows shot from Composite Ogre bow. See our Chompy hunting guide for more information. |
 |
TokTz-Xi-Lul |
A ranged weapon from the land of the TzHaar. Throw it at your enemies to let its +69 ranged attack bonus shred your opponents. |
Armour
Just like there are different types of armour for fighters, there is also a good selection of leather armour for rangers. Refer to the crafting guide for details on how to make them. They are presented below with details of their stats. Armour for rangers has to be made from leather as it allows the greatest flexibility of movement and is light enough not to weigh the ranger down. It also provides a good defence against mages especially, as well as other rangers, but makes you slightly vulnerable to regular warriors. Free players can wear all these types of armour (made from cow hide).
In addition to these leather armour pieces, players can wear amulets that give a range attack bonus. These amulets are the amulet of accuracy (+4 range attack) and other various amulets made using the Crafting skill. The regular leather items have no range or defense requirement to wear them but the other items have the following requirements:
- Hard Leather Body requires 10 Defense
- Coif and the Studded Chaps require 20 Range
- Studded Leather Body requires 20 Range and 20 Defense
 |
Cowl |
0 |
0 |
0 |
0 |
+1 |
+2 |
+3 |
+4 |
+2 |
+3 |
 |
Coif |
0 |
0 |
0 |
-1 |
+2 |
+4 |
+6 |
+8 |
+4 |
+4 |
 |
Leather Body |
0 |
0 |
0 |
-2 |
+2 |
+8 |
+9 |
+10 |
+4 |
+9 |
 |
Studded Leather Body |
0 |
0 |
0 |
-4 |
+8 |
+18 |
+25 |
+22 |
+8 |
+25 |
 |
Hard Leather Body |
0 |
0 |
0 |
-4 |
+8 |
+12 |
+15 |
+18 |
+6 |
+15 |
 |
Leather Chaps |
0 |
0 |
0 |
0 |
+4 |
+2 |
+3 |
+1 |
0 |
0 |
 |
Studded Leather Chaps |
0 |
0 |
0 |
-5 |
+6 |
+15 |
+16 |
+17 |
+6 |
+16 |
 |
Vambraces |
0 |
0 |
0 |
0 |
+4 |
+2 |
+2 |
+1 |
0 |
0 |
Yak-hide armour can be made by collecting hides from yaks on the Fremennik Isles. These then need to be taken to Thakkrad Sigmundson in Neitiznot to be cured, and then crafted with a needle and thread. Although the top provides no range attack bonus, the legs provide a significant range attack bonus considering this armour requires only level 20 defence and has no range requirement to wear. Making the legs a good choice for rangers up to level 50. The only downside to this armour is it provides no magic defence.
| Stab |
Slash |
Crush |
Magic |
Range |
Stab |
Slash |
Crush |
Magic |
Range |
Strength |
Prayer |
|
Yak-hide Legs |
1 |
43 |
0 |
0 |
0 |
-5 |
+10 |
+25 |
+20 |
+15 |
-2 |
+10 |
0 |
0 |
 |
Yak-hide Top |
2 |
46 |
0 |
0 |
0 |
-5 |
0 |
+25 |
+20 |
+15 |
-2 |
+25 |
0 |
0 |
Snakeskin Armour is obtained by collecting hides from the snakes killed during the Tai Bwo Wannai Cleanup mini game, or from the Temple Trekking mini game, or on the island of Mos' Le Harmless. These then need to be taken to Al Kharid to be tanned and then crafted with a needle and thread. The downside for this armour is that it requires a massive amount of hides to create a full set. The boots in this set provide a much cheaper alternative to the rangers boots, and the bandana is a cheap subsitute for an Archers Helm/Robin Hood Hat. Snakeskin requires 30 Range to use it.
| Stab |
Slash |
Crush |
Magic |
Range |
Stab |
Slash |
Crush |
Magic |
Range |
Strength |
Prayer |
|
Boots |
6 |
45 |
0 |
0 |
0 |
-10 |
+3 |
+1 |
+1 |
+2 |
+1 |
0 |
0 |
0 |
 |
Vambraces |
8 |
47 |
0 |
0 |
0 |
-5 |
+6 |
+2 |
+2 |
+2 |
+1 |
0 |
0 |
0 |
|
Bandana |
5 |
48 |
0 |
0 |
0 |
-5 |
+4 |
+2 |
+4 |
+4 |
+2 |
+2 |
0 |
0 |
|
Chaps |
12 |
51 |
0 |
0 |
0 |
-5 |
+6 |
+8 |
+8 |
+10 |
+4 |
+10 |
0 |
0 |
 |
Body |
15 |
53 |
0 |
0 |
0 |
-5 |
+12 |
+25 |
+28 |
+32 |
+15 |
+35 |
0 |
0 |
Another type of armour you can utilize is Spined Armour. This armour is constructed from the hides of Dagannoths by Sigli the Hunter near the entrance to Relleka for a fee. It offers good protection and bonuses.
 |
Spined Helm |
0 |
-6 |
-6 |
-6 |
+6 |
+6 |
+6 |
+6 |
+6 |
0 |
0 |
0 |
 |
Spined Body |
0 |
0 |
0 |
-15 |
+15 |
+40 |
+32 |
+45 |
+20 |
+40 |
0 |
0 |
 |
Spined Chaps |
0 |
0 |
0 |
-10 |
+8 |
+22 |
+16 |
+24 |
+8 |
+22 |
0 |
0 |
 |
Spined Gloves |
0 |
0 |
0 |
0 |
0 |
+1 |
+2 |
0 |
0 |
0 |
0 |
0 |
 |
Spined Boots |
0 |
0 |
0 |
0 |
0 |
+1 |
+1 |
0 |
0 |
0 |
0 |
0 |
However, there is a better type of leather you can get by killing Dragons - Dragon hide. This can be crafted to make even more useful Dragon Leather Armour as shown below. Different dragons give different hides which in turn can be crafted into different leathers. Only the green variety is available for F2P players from Oziach and the Champions Guild, after they complete the Dragon Slayer quest. You can wear the chaps and vambraces even if you haven't completed the Dragon Slayer quest, though.
The requirement of 40 defence only applies to the body, you can wear the chaps and vambraces at 1 defence. The range requirement applies to all armour pieces.
- Green Leather Armour requires 40 ranged
- Blue Leather Armour requires 50 ranged (members only)
- Red Leather Armour requires 60 ranged (members only)
- Black Leather Armour requires 70 ranged (members only)
 |
Green Body |
0 |
0 |
0 |
-15 |
+15 |
+40 |
+32 |
+45 |
+20 |
+40 |
 |
 |
Green Chaps |
0 |
0 |
0 |
-10 |
+8 |
+22 |
+16 |
+24 |
+8 |
+22 |
 |
Green Vambraces |
0 |
0 |
0 |
-10 |
+8 |
+3 |
+2 |
+4 |
+2 |
0 |
 |
Blue Leather Body |
0 |
0 |
0 |
-15 |
+20 |
+45 |
+37 |
+50 |
+30 |
+45 |
 |
 |
Blue Leather Chaps |
0 |
0 |
0 |
-10 |
+11 |
+25 |
+19 |
+27 |
+14 |
+25 |
 |
Blue Leather Vambraces |
0 |
0 |
0 |
-10 |
+9 |
+4 |
+3 |
+5 |
+4 |
0 |
 |
Red Leather Body |
0 |
0 |
0 |
-15 |
+25 |
+50 |
+42 |
+55 |
+40 |
+50 |
 |
 |
Red Leather Chaps |
0 |
0 |
0 |
-10 |
+14 |
+28 |
+22 |
+30 |
+20 |
+28 |
 |
Red Leather Vambraces |
0 |
0 |
0 |
-10 |
+10 |
+5 |
+4 |
+6 |
+6 |
0 |
 |
Black Leather Body |
0 |
0 |
0 |
-15 |
+30 |
+55 |
+47 |
+60 |
+50 |
+55 |
 |
 |
Black Leather Chaps |
0 |
0 |
0 |
-10 |
+17 |
+31 |
+25 |
+33 |
+26 |
+31 |
 |
Black Leather Vambraces |
0 |
0 |
0 |
-10 |
+11 |
+6 |
+5 |
+7 |
+8 |
0 |
If you are very lucky while working through Treasure Trails, you may chance upon some Blessed Dragonhide Armour. There are three full sets of this armour, each styled after one of the three main RuneScapian Gods. Each piece requires level 70 ranged and level 40 defense. These fancy dragonhide armours have the exact same bonuses as Black Dragonhide Armour, but are more colorful.
 |
Blessed Coif |
0 |
0 |
0 |
-1 |
+7 |
+4 |
+7 |
+10 |
+4 |
+8 |
 |
 |
Blessed Body |
0 |
0 |
0 |
-15 |
+30 |
+55 |
+47 |
+60 |
+50 |
+55 |
 |
Blessed Legs |
0 |
0 |
0 |
-10 |
+17 |
+31 |
+25 |
+33 |
+28 |
+31 |
 |
Blessed Vambraces |
0 |
0 |
0 |
-10 |
+11 |
+6 |
+5 |
+7 |
+8 |
0 |
If you are exceptionally lucky while questing after Treasure Trails, you may find yourself with the extremely rare 3rd Age Ranged Armour! This armour is known not only for its rarity, but also for its high bonuses.
 |
Third Age Range Coif |
0 |
0 |
0 |
-2 |
+9 |
+4 |
+7 |
+10 |
+5 |
+8 |
 |
Third Age Range Top |
0 |
0 |
0 |
-15 |
+30 |
+55 |
+47 |
+60 |
+60 |
+55 |
 |
Third Age Range Legs |
0 |
0 |
0 |
-10 |
+17 |
+31 |
+25 |
+33 |
+30 |
+31 |
 |
Third Age Range Vambraces |
0 |
0 |
0 |
-10 |
+11 |
+6 |
+5 |
+7 |
+9 |
0 |
There are a number of special armours throughout the game, generally accessible only upon the completion of certain quests, clues, or the defeat of high-level monsters. These are usually more expensive as they are harder to obtain, but offer good advantages to members who use them.
 |
Archer Helmet |
Once you have completed the Fremennik Trials quest, you can purchase this helmet (amongst others) from Skulgrimmen (located north of the Fremennik general hall) for 78.000gp. It provides a +6 ranged bonus when worn and it requires level 45 defence to wear. |
 |
Robin Hood Hat |
These can be obtained as possible rewards for completing level 3 clues. They provide a +8 ranged attack bonus when worn. See our Treasure Trail guide for more information. |
 |
Ranger Boots |
These can be obtained as possible rewards for completing level 2 clues. They provide a +8 ranged attack bonus when worn . See our Treasure Trail guide for more information. |
 |
Archer Ring |
This can be obtained from killing Dagannoth Kings in the Waterbirth Island dungeon. It gives +4 ranged attack bonus and +4 ranged defense bonus. |
Other Equipment
Yet another ranging equipment option is Karil the Tainted's set obtained from the Barrows minigame. The armour requires 70 defence and 70 range, and the weapon requires 70 range to be used. When the set is complete, damaging ranged attacks have a chance of reducing the target's agility by 20%.
 |
Karil's Coif |
0 |
0 |
0 |
-1 |
+3 |
+6 |
+9 |
+12 |
+6 |
+10 |
0 |
0 |
 |
Karil's Leathertop |
0 |
0 |
0 |
-15 |
+30 |
+47 |
+42 |
+50 |
+65 |
+57 |
0 |
0 |
 |
Karil's Leatherskirt |
0 |
0 |
0 |
-10 |
+17 |
+26 |
+20 |
+28 |
+35 |
+33 |
0 |
0 |
 |
Karil's Crossbow |
0 |
0 |
0 |
0 |
+84 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Total: |
0 |
0 |
0 |
-26 |
+134 |
+79 |
+71 |
+90 |
+106 |
+100 |
0 |
0 |
The Animal Magnetism quest rewards players with an Attractor or Accumulator. When worn in the cape slot, it picks up around 75% of your dropped arrows and deposits them into your arrow slot or pack. Any obstacle between you and the arrows will block this ability. The device also creates metal items (usually arrows, but also ores, bars and various others) from thin air. Walking around gets more arrows than standing still. The Attractor creates iron items and requires range skill level 30; the Accumulator creates steel items and requires range level 50. These devices also give a range bonus!
Note: These devices will only function on members' worlds
Attractor
 |
Style |
Stab |
Slash |
Crush |
Magic |
Range |
Strength: +0
Prayer: +0 |
| Attack |
+0 |
+0 |
+0 |
+0 |
+2 |
| Defence |
+0 |
+0 |
+0 |
+2 |
+0 |
Accumulator
 |
Style |
Stab |
Slash |
Crush |
Magic |
Range |
Strength: +0
Prayer: +0 |
| Attack |
+0 |
+0 |
+0 |
+0 |
+4 |
| Defence |
+0 |
+1 |
+0 |
+4 |
+0 |
Crystal Bow (members only)
This can be bought for 900,000gp after completing the Roving Elves quest. To do this quest you must have also done these quests:
This bow requires level 70 ranged to wield and doesn't use any ammo. It initially has 2500 uses and when these run out you will have to recharge it. It runs out slowly and this is shown by a rating out of 10. For example it starts out full with 10/10 and then slowly drains to 1/10 and then finishes after you have exhausted 2500 shots. Just right click on the weapon to see which stage you are at. The ranged attack bonus of the bow decreases as you use it as shown below.
| 10/10 |
+100 |
| 9/10 |
+96 |
| 8/10 |
+92 |
| 7/10 |
+88 |
| 6/10 |
+84 |
| 5/10 |
+80 |
| 4/10 |