Firemaking Guide
Introduction
In Runescape, firemaking is used to light several items. Most important are the logs. Lighting logs will create a fire on which you can cook your food. For firemaking you will need a tinderbox which looks like this:
You can buy a tinderbox from any general store. You can use it to light logs, lanterns, candles and more. You do this by using the tinderbox on them. The higher your firemaking level, the higher your chance to succeed. The best way to train firemaking is by burning logs. To get these you will need to cut trees and therefore firemaking is closely related to woodcutting. In the different sections in this guide you can find information on how to light each type of item and some information on the exp rewards.
 |
Although there isn't an offical firemaking tutor you may want to pay a visit to Wilfred the Woodcutting Tutor if you are just starting out. He is located just south of the furnace near Lumbridge Castle and will teach you about the different log types that you can burn. He will give you a free Bronze axe and Tinderbox if you lose yours. |
Logs
There are a few ways to light a log:
1. You can drop the logs on the ground, right click them and then choose the "light logs" option in the menu that pops up.
2. Another way is to just click on your tinderbox and then click on the log in your inventory. You will automatically drop the log and light it.
3. You can also choose to drop the log and then use your tinderbox on the log (this method isn't the fastest but maybe you prefer it).
After lighting a fire, your character will move off the fire. The default direction is towards the west, unless that way is blocked.
 |
Normal Logs |
1 |
25 |
1 |
40 |
 |
Achey Logs |
1 |
25 |
1 |
40 |
 |
Oak Logs |
15 |
37,5 |
15 |
60 |
 |
Willow Logs |
30 |
67,5 |
30 |
90 |
 |
Teak Logs |
35 |
85 |
35 |
105 |
 |
Maple Logs |
45 |
100 |
45 |
135 |
 |
Mahogany Logs |
50 |
125 |
50 |
157,5 |
 |
Yew Logs |
60 |
175 |
60 |
202,5 |
 |
Magic Logs |
75 |
250 |
75 |
303,75 |
Pyre Logs
Pyre logs are needed to get fine cloth for splitbark armour. This armour is meant for mages. To make pyre logs you need to have completed the Shades of Mort'ton quest. You will need to get some olive oil from Razmires' general store. Then you need to use the olive oil with the holy flame in the temple, which you built during the Shades of Mort'ton quest, to make some sacred oil. Sacred oil is needed to make pyre logs. The following amount of doses is needed to turn normal logs into pyre logs.
| Normal and Oak |
2 |
| Willow, Teak, Maple and Mahogany |
3 |
| Yew and Magic |
4 |
Pyre logs are used to burn shade remains on funeral pyres. When you do this there is a chance you will get a key. These keys are needed to get deeper into the shades tomb, where you can acquire loot and (possibly) fine cloth. More information on this can be found in the splitbark armour guide.
 |
Normal Pyre Logs |
5 |
50 |
 |
Oak Pyre Logs |
20 |
70 |
 |
Willow Pyre Logs |
35 |
100 |
 |
Teak Pyre Logs |
40 |
120 |
 |
Maple Pyre Logs |
50 |
175 |
 |
Mahogany Pyre Logs |
55 |
210 |
 |
Yew Pyre Logs |
65 |
225 |
 |
Magic Pyre Logs |
80 |
404.5 |
- Lighting the Holy Fire Altar in the temple gives 100 xp.
- Adding sacred oil to any logs gives 10 xp.
Lanterns
You can also light things other than logs, like lanterns and candles. No firemaking experience is earned for lighting these items. Lanterns are required to save your life in the Lumbridge Swamp Cave (located in Lumbridge Swamp). In the dark, you will be attacked by swarms, unable to escape, and many an adventurer has died this way.
A nasty part of this situation is that some lanterns can go out (except the bullseye). The very worst is a simple candle. A minor gust of cave wind will extinguish it, and many players fail relighting it multiple times until they die. Additionally, the exposed candle flame can ignite hazardous cave gas, with fatal results! Falling into water (such as failing the underground stream stepping stone agility obstacle) may extinguish your light source (except the bullseye lantern). The worst lantern is the Candle lantern. If you fall with this in the Lumbridge Cave it will break. If you fall with the Oil lantern it will go out and you can relight it with a tinderbox. The Bullseye lantern will never go out even if you fall.
Different lanterns, candles, torch and mining helmet:
 |
Torch |
1 |
 |
Candle |
1 |
 |
Black Candle |
1 |
 |
Candle Lantern |
4 |
 |
Black Candle Lantern |
4 |
 |
Oil Lamp |
12 |
 |
Oil Lantern |
26 |
 |
Bullseye Lantern |
49 |
 |
Mining Helmet |
65 |
Mining helmets are dropped by level 11 miners (located in the Lumbridge Cave). You can wear the mining helmet and save an inventory space. Once lit, it won't go out.
Note that all light sources are non-tradeable when lit. They can be extinguished by left clicking them. This means that the above firemaking levels are absolute requirements.
Glass lanterns:
The table below shows which items can be made of glass and used for your lanterns. For further details on making glass, refer to our Crafting Guide
 |
Candle Lantern |
4 |
19.5 |
 |
Oil Lamp |
12 |
25 |
 |
Lantern Lens |
49 |
55 |
Making lamps and lanterns:
Note that you must talk to the candle seller outside Lumbridge Swamp Caves to "learn" how to make lamps and lanterns.
- Candle Lantern
- Use your crafted Candle Lantern with a candle to make this. You can buy a lit candle from the seller in Lumbridge swamp. You can also buy an unlit one from the candle seller in Catherby and light it with a tinderbox.
- Oil Lamp
- Lamp Oil is required to complete this lamp (see below).
- Oil Lantern
- Use your crafted Oil Lamp with an Oil Lantern frame smithed from one iron bar (lvl 26 smithing).
- Lamp Oil is required to complete this lantern (see below).
- Bullseye Lantern
- Use your crafted Lantern Lens with a Bullseye Lantern smithed from one steel bar (lvl 49 smithing).
- Lamp Oil is required to complete this lantern (see below).
To make Lamp Oil, get some Swamp tar (which you can pick up in Lumbridge Swamp or Mort Myre Swamp). Use it with the 'Lamp Oil Still' on the table inside the Chemist's house in Rimmington. (Not the Fractionalizing Still outside.) Then use your Oil Lamp, Oil Lantern or Bullseye Lantern with the still to collect your Lamp Oil. Oil refills are never needed.
Other items
Other items that are lit using the firemaking skill but earn no experience:
- The Bug lantern
- this used for slaying Harpie bug swarms. This lantern is not considered a light source, so don't try using it in a dark cave.
- The iron spit (made at level 17 Smithing)
- this used for roasting rabbit, chompy bird, jubbly bird and bird and beast meat obtained through Hunting. All of these, apart from rabbit, cannot be cooked on a regular fire or range.
- Home chapel burners
- includes any burners available in player-owned houses.
- Logs used during Hot Air Balloon rides
- once you have unlocked a particular Hot Air Balloon route, the log you burn on every trip will not gain you any firemaking experience. See Balloon Transport
 |
Bug Lantern |
33 |
 |
Iron spit |
20 |
 |
Home Chapel Burners |
30 |
As well as the above items there are also some other items you can light for experience. Such as origami balloons which can be made using the crafting skill. Also you can light your regular logs in a fireplace within a player-owned house for double the normal exp.
 |
POH Fireplaces |
1 |
80 |
 |
Origami Balloons |
20 |
20 |
Hot Air Balloon Transport
After completing the An Enlightened Journey quest you can use Auguste's balloon transport system to take you to various locations across RuneScape. Details can be found in the Getting Around Guide
Before you can use the easy option to quickly travel you must first unlock each route the same way as you did in the quest with a different type of logs for each (if you fail a route you will lose all your logs from that trip even if you didn't use them!). You gain 2,000 firemaking xp for each route unlocked. After you unlock a route you can use it by only paying 1 of the required logs. Note: You do not gain any firemaking experience for the logs used to make a trip after the route is unlocked.
| Entrana |
- |
1 Log |
20 |
| Taverly |
10 Logs (unlocked in quest) |
1 Log |
20 |
| Crafting Guild |
10 Oak |
1 Oak |
30 |
| Varrock |
10 Willow |
1 Willow |
40 |
| Castle Wars |
10 Yew |
1 Yew |
50 |
| The Grand Tree |
3 Magic |
1 Magic |
60 |
Training & Tips
This guide is based on averages. Some people have better luck with higher level logs than others. So, if you seem to be burning well, try another type of log.
| 1-25 |
Normal logs are your only option until level 15. The best place to get normal logs is the Lumbridge forest. You can cut, drop, burn, and repeat. |
| 25-40 |
Oak logs will be the next wood you get to burn. One of the best places to cut oak logs to burn is east of the Draynor bank. There are only four trees there, but since each tree gives multiple logs, it will turn out easier. |
| 40-50 |
Now, you can try your luck on willow logs. An excellent place is south of Rimmington. There are ten trees ready to be cut. You may choose to carry on with willows until lv 70 as they are the most cost effective. This is recommendable for F2P. However if you have completed the Tai Bwo Wannai Trio quest you may want to pay 100 trading sticks to access the teak trees in their grove which have a cut/burn rate similar to willows. |
| 50-70 |
Now, you can burn maple logs. Members can access an abundance of maple trees north of seers on the road heading to the Fremennik cities. (If you are F2P, willow logs will be more cost-effective to burn for exp.) At 55, if you have completed the Tai Bwo Wannai Trio quest you may want to pay 100 trading sticks to access the mahogany trees in their grove |
| 70-99 |
If you have a large amount of money, Yew trees are the fastest exp past 70. However, they are very costly. If you don't have very much money, stick to maple trees or mahogany trees. |
Note: Since you can fail lighting all logs, the levels we suggest you start at when training are higher than the actual requirements for burning the log type. To make your training as good and fast as possible, we suggest you don't start on a new log until you're at least 5 levels above the required level.
Cape of Achievement
Once you have mastered the skill and reached level 99 you may want to buy yourself a Firemaking Cape from Ignatius Vulcan in the forest south of Seers Village. Refer to the Achievement Capes guide for more details.
